16-03-2004, 08:28 PM
one article i read ..
are thry gonna unnerf the experimentation thing ?
End of the story first.
We are going to revert the Experimentation changes. They are baked into P7, which goes out tomorrow morning, but we will take them out with a hotfix Wednesday morning.
I would like to take you through the process so you have a little behind-the-scenes insight into how this has come about.
You should know the history of the desire for this change from our side. We want to balance out the game as best as possible. Sometimes these balances come in the shape of a Nerf. A couple of weeks ago, we called a meeting because there was concern about the way this change would be seen by a majority of our players. The design team successfully argued their point, and we decided to move forward with the change, provided that we put up a post to the players explaining exactly what the changes entail. This post went to the coorespondents at the beginning of last week. After tweaking it with their feedback, it went out to the players on Friday. As we read over the responses, it became clear that the majority of the players were NOT in favor of these types of changes. I wanted to take the weekend to read through and reflect on the communities response. We did. The community does not welcome the experimentation changes.
As a rule, we are trying to enact changes that are fun to the game. This one was not fun. Publish 7 is staged to go out tomorrow, and the crafting changes are baked into Publish 7. However, we will revert the changes on Wednesday morning (unless something critical comes up as a result of the publish... in which case we will revert them out as soon as possible.)
This is an opportunity for you all to play with the changes for a day, so in case we ever want to go down this road again, you will better understand what it is we want to do.
Thanks for the professional responses to this issue.
Best,
- g
are thry gonna unnerf the experimentation thing ?
End of the story first.
We are going to revert the Experimentation changes. They are baked into P7, which goes out tomorrow morning, but we will take them out with a hotfix Wednesday morning.
I would like to take you through the process so you have a little behind-the-scenes insight into how this has come about.
You should know the history of the desire for this change from our side. We want to balance out the game as best as possible. Sometimes these balances come in the shape of a Nerf. A couple of weeks ago, we called a meeting because there was concern about the way this change would be seen by a majority of our players. The design team successfully argued their point, and we decided to move forward with the change, provided that we put up a post to the players explaining exactly what the changes entail. This post went to the coorespondents at the beginning of last week. After tweaking it with their feedback, it went out to the players on Friday. As we read over the responses, it became clear that the majority of the players were NOT in favor of these types of changes. I wanted to take the weekend to read through and reflect on the communities response. We did. The community does not welcome the experimentation changes.
As a rule, we are trying to enact changes that are fun to the game. This one was not fun. Publish 7 is staged to go out tomorrow, and the crafting changes are baked into Publish 7. However, we will revert the changes on Wednesday morning (unless something critical comes up as a result of the publish... in which case we will revert them out as soon as possible.)
This is an opportunity for you all to play with the changes for a day, so in case we ever want to go down this road again, you will better understand what it is we want to do.
Thanks for the professional responses to this issue.
Best,
- g
